Definitions come from WordNet, a hand-curated dictionary.
any of several games played on rectangular cloth-covered table (with cushioned edges) in which long tapering cue sticks are used to propel ivory (or composition) balls
Panels 3, 4 and 5 are computed per model. Switch to see them disagree.
Definitions come from WordNet, a hand-curated dictionary.
This is the tokenizer splitting text, not the model understanding it.
This model splits billiards into 2 pieces, so it has no vector of its own here: this is the average of its fragments, and the results below are correspondingly rough.
WordNet lists none for this word.
Shade shows how close the model puts each word to billiards.
This model splits billiards into 3 pieces, so it has no vector of its own here: this is the average of its fragments, and the results below are correspondingly rough.
WordNet lists none for this word.
Shade shows how close the model puts each word to billiards.
This model splits billiards into 3 pieces, so it has no vector of its own here: this is the average of its fragments, and the results below are correspondingly rough.
WordNet lists none for this word.
Shade shows how close the model puts each word to billiards.
Model neighbours are distributional, not dictionary synonyms. Two words can be close because they appear in similar sentences, which is why an antonym can outscore a synonym here.
This model splits billiards into 2 pieces, so it has no vector of its own here: this is the average of its fragments, and the results below are correspondingly rough.
This model splits billiards into 3 pieces, so it has no vector of its own here: this is the average of its fragments, and the results below are correspondingly rough.
This model splits billiards into 3 pieces, so it has no vector of its own here: this is the average of its fragments, and the results below are correspondingly rough.
Scores are projections onto axes we defined from anchor words, not labels the model assigns.
This model splits billiards into 2 pieces, so it has no vector of its own here: this is the average of its fragments, and the results below are correspondingly rough.
These sit just outside the closest neighbours in panel 3, and no dictionary lists any of them as related to billiards. That gap is the model’s own learned association.
This model splits billiards into 3 pieces, so it has no vector of its own here: this is the average of its fragments, and the results below are correspondingly rough.
These sit just outside the closest neighbours in panel 3, and no dictionary lists any of them as related to billiards. That gap is the model’s own learned association.
This model splits billiards into 3 pieces, so it has no vector of its own here: this is the average of its fragments, and the results below are correspondingly rough.
These sit just outside the closest neighbours in panel 3, and no dictionary lists any of them as related to billiards. That gap is the model’s own learned association.
These are statistical associations in the training data, not the model thinking.