“ghosts and other unreal entities”
Definitions come from WordNet, a hand-curated dictionary.
lacking in reality or substance or genuineness; not corresponding to acknowledged facts or criteria
Panels 3, 4 and 5 are computed per model. Switch to see them disagree.
“ghosts and other unreal entities”
Definitions come from WordNet, a hand-curated dictionary.
This is the tokenizer splitting text, not the model understanding it.
real is the dictionary opposite of unreal, yet this model puts it closer than every one of the 1 synonym it can score. Opposites share the sentences a word lives in, so cosine alone cannot tell them apart - which is why the dictionary seeds this list rather than the geometry.
Shade shows how close the model puts each word to unreal. 1 of 3 dictionary synonyms are in this build; the rest have no vector to compare yet.
real is the dictionary opposite of unreal, yet this model puts it closer than every one of the 1 synonym it can score. Opposites share the sentences a word lives in, so cosine alone cannot tell them apart - which is why the dictionary seeds this list rather than the geometry.
Shade shows how close the model puts each word to unreal. 1 of 3 dictionary synonyms are in this build; the rest have no vector to compare yet.
This model splits unreal into 2 pieces, so it has no vector of its own here: this is the average of its fragments, and the results below are correspondingly rough.
real is the dictionary opposite of unreal, yet this model puts it closer than every one of the 1 synonym it can score. Opposites share the sentences a word lives in, so cosine alone cannot tell them apart - which is why the dictionary seeds this list rather than the geometry.
Shade shows how close the model puts each word to unreal. 1 of 3 dictionary synonyms are in this build; the rest have no vector to compare yet.
Model neighbours are distributional, not dictionary synonyms. Two words can be close because they appear in similar sentences, which is why an antonym can outscore a synonym here.
This model splits unreal into 2 pieces, so it has no vector of its own here: this is the average of its fragments, and the results below are correspondingly rough.
Scores are projections onto axes we defined from anchor words, not labels the model assigns.
These sit just outside the closest neighbours in panel 3, and no dictionary lists any of them as related to unreal. That gap is the model’s own learned association.
These sit just outside the closest neighbours in panel 3, and no dictionary lists any of them as related to unreal. That gap is the model’s own learned association.
This model splits unreal into 2 pieces, so it has no vector of its own here: this is the average of its fragments, and the results below are correspondingly rough.
These sit just outside the closest neighbours in panel 3, and no dictionary lists any of them as related to unreal. That gap is the model’s own learned association.
These are statistical associations in the training data, not the model thinking.